Multiplayer Developement Begins


So basically, im working on a co-op option that allows you to play with up to 3 friends (4 players max). However, due to stablity issues and limitations of scratch (Turbowrap) i am unable to guarantee this feature being available in the final release.

More detail here stick around nerds!

Due to a lack of a server-client system, i am forced to work with a handful of values that can be hosted in a WebSocket server. The first player to join a room is where the core features (trash, fish, sharks, islands, etc.) are going to be simulated and sent to the WebSocket server. The world of other players who recieve this data will be updated accordingly. Due to this, an anti-cheat is required to keep the game fair and that where the issues start to rise. A lack of a server means the data being sent is going directly to the other clients without being processed (peer-to-peer). So thats why i have to find a way to work around this somehow and that why i can't really promise multiplayer for the main release. Hopefully i can and everything will be alright!

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